I am slowly, but securely, starting to experiment more with panels and their placements. Shapes will probably follow soon. After that I am unsure what other aspect of panels there's left to improve, so I guess the development will stagnate after that point. But nevermind such details!
There are few things in Pokémon that are so obviously skewed yet strangely accepted by society as the pre-switch before facing the next pokémon in battle. I don't know, maybe the opponents shout what they're planning next and our hero simply happens to act fast. It would thus be irresponsible not
to take advantage of the situation. Or at least that's what I tell myself when I pound a Youngster's Pidgey with my significantly heavier Graveler. Nonetheless, no other character has apparently picked up on this nefarious tactic, hence why I alone can peacefully reap the rewards. Go me.Vanessa
helped out by also bringing up how Revives are used by opponents (or rather, how they're NOT used). I've had the setting and dialogue for this strip somewhat clear for a long time, but it lacked a good finishing panel as the main issue is revealed early on, so Vanessa's input made for a real good ending. This also called for some excessive panelwork which quickly broke my usual 4-panel limit, but I wasn't emotionally attached to it anyway.
Took some time before I got done with this thing. My sudden and intense addiction to Cave Story did little to encourage my production. Fun and insanely frustrated times were had though!BackNextMain site